Hey all, this is a tutorial on how I went about painting the Relic Ball environment for the Great Pyramids of Giza. Original work can be found here:
I really would like to share as much about my process as possible, and I hope this helps give you an idea of how I approached this environment illustration.
If you have any questions let me know!
An upcoming level for Relic Ball. Welcome to Egypt. With it's winding sand dunes and the monumental Pyramids.
Relic Ball is a game about traveling around the world and exploring all these wonderful places. If you have suggestions of places you would like to see or visit please let me know! It has a good chance of being painted (eventually
New Level design for Relic Ball: the Great Pyramids of Giza
Relic Ball, now available to play here: apps.facebook.com/relicball
This is a Work in Progress for a game in Alpha - it will continue to evolve as we learn more and more.
Relic Ball is a new social game from Tim Tryzbiak and Scott Pellico and is filled with intrigue, discovery, and high adventure as players explore lush and exotic places all over the world while collecting artifacts and treasures.
One of the most unique features of Relic Ball is that you'll have a power at your disposal... you can use real physics to manipulate, drag, and drop objects in the environment to overcome impossible challenges!
For more environments painted for Relic Ball click these below!